Skip to content
← All roles

Engineering

Gameplay Programmer

Full-timeRemote (UK)

Player controllers, AI directors, save systems and the hundred tiny things that make a game feel right — in modern JavaScript.

What you’ll do

  • Build and tune player movement, interactions and encounters
  • Extend our horror director and entity AI
  • Ship features in small, playable checkpoints
  • Write the boring code too: saves, settings, input, accessibility

You might be a fit if you have

  • Strong JavaScript/TypeScript and a love of game feel
  • Experience with three.js, Babylon, PlayCanvas, Unity or Godot (we can teach the rest)
  • Comfortable with state machines, behaviour trees and deterministic systems
  • You play games critically and can explain why something feels good

What we offer

  • Competitive salary (shared in the first call — no games)
  • Remote-first within the UK, with paid travel for meet-ups
  • 28 days holiday plus bank holidays, and your birthday off
  • Hardware budget for whatever you need to do your best work
  • A real say in what we make next