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Audio

Sound Designer (Contract)

Contract · 6 monthsRemote

Half of our games is sound. Design ambiences, creatures, UI and interactive music that make people take their headphones off.

What you’ll do

  • Design and implement ambiences and creature sound for upcoming projects
  • Build adaptive music and tension systems with the programmers
  • Mix for headphones first
  • Help cast and direct voice sessions

You might be a fit if you have

  • A reel of game or film sound design — atmospheres especially
  • Comfort with implementation: buses, ducking, spatial audio, Web Audio a bonus
  • Experience directing or processing voice work
  • Taste for silence as an instrument

What we offer

  • Competitive salary (shared in the first call — no games)
  • Remote-first within the UK, with paid travel for meet-ups
  • 28 days holiday plus bank holidays, and your birthday off
  • Hardware budget for whatever you need to do your best work
  • A real say in what we make next