Audio
Sound Designer (Contract)
Contract · 6 monthsRemote
Half of our games is sound. Design ambiences, creatures, UI and interactive music that make people take their headphones off.
What you’ll do
- Design and implement ambiences and creature sound for upcoming projects
- Build adaptive music and tension systems with the programmers
- Mix for headphones first
- Help cast and direct voice sessions
You might be a fit if you have
- A reel of game or film sound design — atmospheres especially
- Comfort with implementation: buses, ducking, spatial audio, Web Audio a bonus
- Experience directing or processing voice work
- Taste for silence as an instrument
What we offer
- Competitive salary (shared in the first call — no games)
- Remote-first within the UK, with paid travel for meet-ups
- 28 days holiday plus bank holidays, and your birthday off
- Hardware budget for whatever you need to do your best work
- A real say in what we make next