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Art & Tech

Technical Artist — Real-time Rendering (WebGPU)

Full-timeRemote (UK) · occasional London meet-ups

Make browser games look like they shouldn’t be possible. Shaders, lighting, materials and the pipeline that feeds them.

What you’ll do

  • Own the look of levels from blockout to final lighting
  • Build procedural materials and post-processing that scale from laptops to desktops
  • Tame asset budgets for fast loading over the web
  • Work closely with design and audio on moments players talk about

You might be a fit if you have

  • Shipped real-time 3D work (games, demos or interactive) with a portfolio to show it
  • Comfortable writing shaders — GLSL/WGSL, node materials, or three.js TSL
  • An eye for light, mood and restraint; you know when to leave a room dark
  • Profile-first instincts: you care about frame time as much as frames

What we offer

  • Competitive salary (shared in the first call — no games)
  • Remote-first within the UK, with paid travel for meet-ups
  • 28 days holiday plus bank holidays, and your birthday off
  • Hardware budget for whatever you need to do your best work
  • A real say in what we make next